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Over time, Shewki intends to evolve LIV into what he describes as a “real-time audience interaction platform” for VR streamers and games developers. We support Unity, Unreal as well as custom engines, and have done integrations with all of them.” The LIV SDK is integrated by developers to get their games LIV-ready. “The LIV App also brings utilities like stream chat, stream alerts, scene controls and camera controls natively into the headset using our proprietary 3D overlay system, built specifically with performance in mind (which in VR is already a scarce resource). We support hundreds if not thousands of avatars, including the popular Japanese VRM avatar format,” Shewki told TechCrunch. “The LIV App gives streamers the tools to broadcast themselves as themselves, or as their favourite avatars, inside any of the 100s of games that we support. LIV wants to make it possible for VR spectators to watch and learn from elite players. “What MRC essentially does is inject a live video or, alternatively, a 3D avatar of the player’s body, inside the video game stream so spectators experience not only what the player sees (the classic VR first-person perspective) but can also follow the “real-world” movements the player makes to execute moves within the game,” explains the outlet. “Mixed Reality Capture” evades description through the written word. The content format is called ‘Mixed Reality Capture’ (MRC),” he continued. Developers integrate our SDK, and content creators are then able to create content with those games and experiences using the LIV App. “LIV empowers developers and content creators to grow their audience through shareable VR content. The content format is called ‘Mixed Reality Capture’ (MRC).”
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“Creating content in VR is incredibly hard, there are no tools for it, and no shareable content form factor that conveys the experience of being in VR,” LIV co-founder and former competitive gamer AJ Shewki told TechCrunch.
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Notable investors include the founder of Oculus (and designer of Oculus Rift), Palmer Luckey, Jaroslav Beck, CEO and co-founder of Beat Games (the studio behind VR sensation Beat Saber) early-stage VC Seedcamp accelerator Techstars Prague’s Credo Ventures VR company VIVE and mixed reality production specialist Splitverse. TechCrunch reports that last week the company announced that it has raised $1 million in funding.
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Founded in 2016, LIV is a Prague-based startup intent on making VR gaming more spectator-friendly. While video game live streaming has taken off exponentially, the experience of watching VR gaming has lagged.